Of course, all this naval-gazing is for nothing if the game simply doesn't deliver as a shooter. Thankfully, it does. Our demo starts with Jason looking up at the writhing body of Sutra, the girl with dreadlocks from the CG 'stranded' trailer, who has mounted him on top of a stone altar. She whispers into his ear that he's now a warrior, and that enemies deserve to die by his hand. Sutra has been training Jason to survive, to fight back against Vaas - the insane mercenary who kidnaps his friends at the start of the game - and it looks like he's ready. He looks down at his arms, which are covered in tribal tattoos. They shimmer, hinting at some kind of magical or hallucinogenic properties.
In fact, the tattoos are an important part of the game. You get a new tattoo every time you complete part of the game or make a certain decision, be that rescuing a friend as part of the 'main story', discovering specific parts of the island, or completing an in-game goal. Essentially, it's like wearing war medals on your body, and they form a unique record of the way you've played Far Cry 3. They tell Jason's story, and in all likelihood will have a bearing on the way the game ends.
so we head to the edge of a nearby cliff and dive into the beautifully blue ocean below. Underwater, the game is alive. Fish swim past in shoals, crustaceans roam the seabed, and a giant ray floats past. We return to the surface for air and spot a guard patrolling a nearby jetty. We dive back under the water and swim towards him, waiting for the button prompt that tells us we can pull off a close-combat kill, in this case yanking our victim into the water and stabbing him with our machete. We're pleased to see a cloud of blood drift through the water after the kill - it's a nice detail.
The beach is now clear, so we hop out and quickly head into the jungle, towards Vaas' bandit camp. There are a handful of guards lazily patrolling the perimeter. Two are beating a woman they've captured, taunting her as she crawls around on the floor. We creep up behind them, rush forward and stab the first in the neck with our blade, towards the next opponent and Jason automatically pulls off a second kill. Apparently you can chain kills like this indefinitely, although don't expect too many enemies to stand in close groups while you butcher your way through them.
We sneak into one of the compound's buildings. The door slams behind us - a trap. A stack of TV screens flicker to life, showing main villain Vaas on each one. He seems angry that we've even dared to bring the fight to him, and suddenly the building is on fire. So we race to get out, and end up on the corrugated roof. Below us Vaas' men know where we are, and buzz around like angry hornets. Hornets with assault rifles. We leap off the roof and break our fall by smashing our machete into a enemy's neck. As he goes down, we pick another off with a burst from our assault rifle.
The next kill is heaps of fun. We approach an enemy as hit the melee button, quickly followed by a tap of the grenade button. Jason shoves a grenade into the stomach of his startled opponent then kicks him towards a couple of his comrades. The resulting explosion is messy. Fighting is ferocious, and shooting feels both quick and meaty - think Battlefield 3, especially in multiplayer. Although we kill the rest of the pirates with an assault rifle, there are plenty of options here. You can commandeer a parked up jeep and use the .50 cal on the back to gun down foes. You can shoot the Molatov cocktails out of enemy hands and start a fire, using the game's dynamic flames system carried over from Far Cry 2. You can even find the massive tiger caged behind one of the huts, shoot the lock off its prison, and let it rampage through its captors.
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