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Friday, July 6, 2012

Games that already benefit from six cores CPUs

More Cores, More FPS
 
Since March 2010, there have been six-core-CPUs around. But which games benefit from hexacore-processors? PC Games hardware recaps old and current titles.
PCGH-Special: These Games Already Benefit from Six Cores
PCGH-Special: These Games Already Benefit from Six Cores [Source: view picture gallery]

Arcania - Gothic 4: Up to 30 per cent plus compared with Quadcore (Attention: in preview-version only - the release patch with improved multi-core-support coming soon!)
Arcania - Gothic 4: Up to 30 per cent plus compared with Quadcore (Attention: in preview-version only - the release patch with improved multi-core-support coming soon!) [Source: view picture gallery]
Dead Rising 2: Up to 20 per cent plus compared with Quadcore
Dead Rising 2: Up to 20 per cent plus compared with Quadcore   
Since March 2010 (Intel Core i7-980X) or June 2010 (AMD Phenom II X6 1055T and 1090T) respectively, there have been early desktop processors that carry six CPU-cores. Processors with eight or even twelve cores are in progress. What gamers might ask is: What's the gain of these additional cores?

In order to be able to make presentable statements, we tested 24 games allowing for their ability to handle multi-core. A remarkable thing to say is that a great number of games already benefits from six cores. When we think back, the transisiton from two to four cores was slower. Back then, it took the games almost one year to profit by additional cores.

Among other titles, we tested:

• Arcania - Gothic 4 (Preview-Version)
• Civilization 5
• Dead Rising 2
• Dragon Age (v1.04)
• F1 2010
• Lost Planet 2
• RUSE

Check the gallery for the results.

Things You Need To Know About The Elder Scrolls Online

The Elder Scrolls Online is a hardcore fantasy MMORPG for PC and Mac, so if you’re not into that sort of game you probably ought to steer clear of this one when it comes out next year. But if you’re a fan of the Elder Scrolls series, I’m filing this report from the E3 show floor to tell you that you ought to be interested in how Zenimax Studios is designeding The Elder Scrolls Online. Here’s a few reasons why:

Your Favorite Locations Are In This Game: If you’ve ever played an Elder Scrolls game before, you probably have a  spot for some iconic swath of Tamriel’s geography. It sounds silly, but it’s true; whether you’re exploring the snowy mountain ranges of Skyrim or the ash-covered wastes of Morrowind, the Elder Scrolls games are defined by the memorable worlds they allow you to explore. The developers at Zenimax Online are keenly aware of this, and they made a point of showing off well-known landmarks from every Elder Scrolls game as they exist in The Elder Scrolls Online.

During our demo we saw Morrowind’s Red Mountain, the Redguard capital of Hammerfell, ancient Dwemer fortresses and mysterious Altmeri ruins. The game looked gorgeous, and anyone with fond memories of exploring Tamriel in a previous Elder Scrolls game can expect to get kicked square in their sense of nostalgia by The Elder Scrolls Online’s vast virtual world.

The Elder Scrolls Online E3 2012A Daedric Prince Steals Your Soul: No matter what kind of character you create, your personal story begins when the Daedric Prince Molag Bal steals your soul. This curses you with immortality until you get it back, which handily explains why players in The Elder Scrolls Online can constantly be cut down in combat only to rise again for another round. It’s sort of like the opening to Planescape: Torment, except this time the game might not end when you earn your mortality back.

Necromancy is actually a common problem in The Elder Scrolls Online; not only are there potentially millions of players running around as soulless vagabonds, the kings of Cyrodiil have actually made a pact with Molag Bal to raise undead armies with which to conquer their enemies.

Real-Time Combat In An MMO: Get ready to hold down keys in order to charge up your hammer swings or keep your shield up. Character in The Elder Scrolls Online have a Stamina meter which can be depleted in order to fight defensively or charge up attacks for more damage, and using these abilities deftly in combat will net you Finesse points.

While we don’t yet fully understand how these Finesse points will work, a Bethesda rep suggested that players who earn enough Finesse points will be rewarded with extra treasure. During our demo we witnessed a character receiving extra loot after a battle, and it seems like a smart way to reward skilled players with better items and gear.

Characters Have a Voice: At least, the most important ones do. During our E3 demo we witnessed major NPCs speaking their dialogue aloud, though the player character remained silent. We don’t know yet whether all dialogue in the game will be spoken, but the most important figures in the game should have recognizable voice actors.

This isn’t the first time we’ve seen an MMORPG with voice acting, but it’s a nice feature that makes the game feel more vibrant and alive. Previous Elder Scrolls games have featured well-known voice actors  playing characters with pivotal roles, and hopefully The Elder Scrolls Online will be no exception.



Open Player vs. Player Combat With Persistent Consequences: When your Elder Scrolls Online character gains enough experience he should be able to take part in massive battles against other players to determine which player faction controls certain towns and territories. If you choose to take part in these battles you’ll engage in large-scale battles  to conquer cities, siege castles and even crown a member of your faction as King of Cyrodiil. Of course, even if you win your faction will have to try and hold these titles, towns and fortresses against the other factions.

If this sounds familiar, that’s because we saw a very similar faction vs. faction PVP system in Dark Age of Camelot, an older MMO that many of the current Zenimax Online employees previously worked on. Dark Age of Camelot was critically acclaimed for it’s tri-faction PVP battles, and it looks like The Elder Scrolls Online will be a worthy successor for PC and Mac gamers seeking a vast, persistent fantasy world that changes in response to it’s players.by alex wawro

Thursday, July 5, 2012

Wii U Is a Great Console

The extra hands-on time has clarified what Nintendo is trying to do with the Wii U -- where it succeeds and where it needs work. While other consoles targeted serious gamers first before broadening their reach to "home entertainment," Nintendo went right for the family room with the Wii in 2006, and clearly hopes to keep it there with the newest console. The question is, what games will compel people to buy it?

The Wii U tablet controller, known as the GamePad, was more refined and comfortable to use than I originally imagined. Nintendo had adjusted the form factor -- it is light and comfortable to hold. The real test will be asking players to hold one for multiple hours at a time, as I feel the controller's bulkiness will still get in the way.
The bottom line is, you can't play the same old games on this controller. That's not a bad thing; it pushes the industry, and Nintendo will try to pick up the slack with the "Pro" controller. But trying to graft play experiences onto it can feel unnatural, just like gestures for the Wii became more irksome for certain games.

The GamePad Isn't for All Games

ZombiU is a perfect example of where the controller can feel bulky and unnatural. I was dropped into a level where I had to scan the area for weapons. This requires lifting the tablet and pointing it at the TV like a scanner. Once you've located the crate, you find a crossbow which also requires you to point the GamePad at the screen to use. The reticle appears on your tablet -- aim it at zombies and fire. Nothing about this is natural. This isn't how anyone would imagine holding a crossbow, and instead of making the game feel immersive, it's gimmicky.
This could just be Ubisoft's fault. The publisher's Wii launch title Red Steel was similarly intended to showcase the potential of motion controls for "mature" gamers, but was underwhelming.
There are plenty of great ways to appreciate the GamePad. It adds an extra dimension of play to games like New Super Mario Bros. U, where one player can add powerups and blocks to help (or troll) the others on a shared screen. In Scribblenauts Unlimited, it functions as an input device for players to type in words. In Pikmin 3, the GamePad extends the map functionality in creative ways that trigger you to explore.

All of these are simple and elegant functions, but none of them are necessary for gameplay. The second screen almost reminds me of the one on the Nintendo DS; it adds some value, but isn't always utilized in compelling ways. What I saw, aside from the Nintendo Land minigames, didn't make the second screen of the GamePad a must-have tool, but rather a small diversion.

What the Wii U Needs: Great Games

Nintendo Land, the game that will come bundled with the system, takes players through several Nintendo franchise-themed minigames, but doesn't appear to have the magnetism of Wii Sports. Wii Sports was the "must-have" game that demonstrated why motion controls were fun -- it alone was the reason many purchased the system in the first place.
From what I've played so far, the Wii U doesn't have a killer game. The new Mario and Wii Fit titles are great, but not enough to get most people to upgrade. It has video chat and social networks, which we already have elsewhere. It has beautiful third-party titles that are already available on other consoles or will be at the same time.
This isn't bad news, yet. Plenty of Nintendo consoles didn't pick up steam until one particular game changed the demand. For the Nintendo 64, it was GoldenEye. For the Sony PlayStation, it was Final Fantasy VII. For beautiful hardware like the Wii U to work, it needs solid games behind it, whether you are appealing to the hardcore or casual fans. Almost all of the games I played on the Wii U were fun, but none made me want to get in line at 5 a.m. on release day.
I do have faith in Nintendo, however. It has time before the holiday release, and we could see the killer game appear in 2013 -- one that will make the console worth clamoring for.
This story originally published on Mashable .

Final Fantasy XIII-3

 Interview with Japanese magazine Famitsu, FFXIII and XIII-2 director Motomu Toriyama dropped some hints that we may soon be adventuring with Lightning once more.

The [FFXIII-2] Lightning download content had an ending that left a feeling mystery and hope. The day when the meaning of this will come to light is not too far off.

When asked if whether Final Fantasy XIII would be a focus at the the upcoming Final Fantasy 25th Anniversary event, he replied, "The [FFXIII-2] Lightning download content had an ending that left a feeling mystery and hope. The day when the meaning of this will come to light is not too far off."
Speculation about the possibility of a third instalment in Lightning's story has been rife since Final Fantasy XIII-2 ended with the words "to be continued", but this was later suggested to refer to DLC. Now though it seems the original idea could be closer to the mark.
Thankfully we won't have to wait too long to find out; the anniversary event mentioned by Toriyama is scheduled to take place at an art gallery in Shibuya from August 31.
Despite the realms of possibility this opens up, there are some drawbacks. Firstly, while it was never likely the team were going to start work on a Final Fantasy VII remake anytime soon, this pretty much confirms it isn't a priority.
Secondly, Toriyama had some ominous comments for anyone waiting for the HD remake of Final Fantasy X. It seems a release date is still nowhere near being set,by luke karmali

Wednesday, July 4, 2012

Ouya:Android game console designed by Yves Behar

Ouya has recruited the talents of Yves Behar to build a $99 Android game console that you can connect to a TV, with a high-concept developer ecosystem that's as free as can be. Any developer will be able to publish games, claims the listing, and all games will be free to play. Even the underlying hardware is "built to be hacked" — every customer who buys a retail box will get a dev kit in the bargain, the site claims.
As we alluded to earlier, though, it's not just Jawbone Jambox and One Laptop Per Child designer Yves Behar who's on board. The project's advisors also include Ed Fries of Xbox fame, Amol Sarva of Peek, Peter Pham of Color, and counts Julie Uhrman of IGN as its founder and CEO. There's also a gentleman named Muffi Ghadiali, who appears to be leaving Amazon's Lab126 where he helped ship Kindle. At $99, the Ouya would be playing in the same space as Google TV boxes like Vizio's Co-Star, but we're eager to see what games Ouya might attract. We're on the lookout for more details and hope to have them for you soon.by sean hollister

Tuesday, July 3, 2012

Video Game Sale: Up to 82% off Select PC Games

Deal Description: Amazon Video Game Sale: Up to 82% off Select PC Games

Amazon is offering PC downloadable games up to 82% off during their Best Deals of July Event. All games below are at the lowest prices we could find. Key deals include:
  • Battlefield 2 Complete Collection $5
  • Bioshock Dual Pack $7.49
  • Borderlands Game of the Year Edition $7.49
  • Plentiful Paradox Package $12.49
  • The Darkness II $12.49
  • Syndicate $14.99
  • Call of Duty: Black Ops $19.99
  • 2K Shooter Pack (3 games) $19.99
  • Max Payne 3 $29.99
  • Call of Duty: Modern Warfare 3 $29.99
  • Battlefield 3 $35.99

Monday, July 2, 2012

Most Overclocked Graphics Cards Look Like a Sci-Fi Movie Set

 PC wizard Hazzan has broken the world record for...overclocking PC graphics cards. How do you even measure such a thing? The scene uses the scores handed out by benchmark tool 3DMark 11, and Hazzan's 4-way SLI GTX 680 setup registered a score of P33190, which beat the previous mark by 39 points.
To reach the score, as you can see in the pic above, Hazzan had to do what a lot of these serious guys have to do: namely, stand over his PC with an open bottle of liquid nitrogen and keep pouring some in every few minutes so the entire rig doesn't burst into flames.
According to EXP, his entire rig reads as follows:

The platform included Core i7-3930K processor (oc'ed to 5784MHz), 8GB quad-channel GSkill DDR3 memory (oc'ed to 2480MHz), Antec High Current Pro 1300W power supply, ASUS Rampage IV Extreme mobo and ASUS GTX 680 DirectCU II graphics card,the CPU and graphics adopted liquid nitrogen cooling.by luke plunkett