I guess it should come as no surprise that Halo 4 is one of my favorite games of 2012. The first entry in a new trilogy -- and helmed by Microsoft's internal developer 343 Industries -- does an admirable job of resurrecting everything I love about the series. Halo 4 consistently lives up to what I expect of a Halo game: polished gunplay, a unique visual style, and engaging offline and online features that makes the repetitive act of shooting feel satisfying hours, weeks, even months later.
Halo 4 isn't the standout of the series. It tinkers with ideas which came before and assembles a strong overall package to fit modern shooter standards. To frame it as some second coming for the series seems a bit naive. Outside of some story beats involving a dormant forerunner threat and the fate of Cortana, nothing that happens in Halo 4 hasn't happened in some form before. But I say what's wrong with more Halo? What's wrong with more missions that tweak existing ideas and enemy counts to feel bigger and better over time? What's wrong with introducing new hardware and vehicles that continue to expand the satisfying combat? Halo 4 takes a slightly conservative approach to updating one of the most beloved shooters in video games, but the results still feel on par or better than anything else out there.
Shooters come and go every year -- with impressive efforts by Gearbox and Ubisoft in Borderlands 2 and Far Cry 3,but few deliver the satisfying gunplay that keeps me coming back to Halo 4 months later. jose otero