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Saturday, March 24, 2012

Steam Powered Console?


 

Shooting Down Rumors, Valve Says They’re Not Making a Game Console Any Time Soon

 Those dreams of a Steam Box competing with a PlayStation, Xbox or Wii. Valve Software is not making a gaming console in the near future and that the various rumors swirling around don't add up to them making their own set-top box.
"We're prepping the Steam Big Picture Mode UI and getting ready to ship that, so we're building boxes to test that on," Valve marketing director Doug Lombardi said, referring to a new Steam interface that will make the online gaming service easily useable for people who want to play Steam games on a PC that's connected to their TV. "We're also doing a bunch of different experiments with biometric feedback and stuff like that, which we've talked about a fair amount.
"All of that is stuff that we're working on, but it's a long way from Valve shipping any sort of hardware."
Lombardi refused to flat-out say that Valve isn't working on a console. When I posted it to him this way—"What you're saying is, there's definitely nothing coming any time soon, nothing at GDC or E3, but what you're not ruling out is the possibility that, hey, maybe some day Valve would make hardware," he said, "I think that's accurate."

Rumors of an impending Steam Box have heated over the last week, since leading tech site The Verge reported that Valve was working on a console that it would develop in partnership with various hardware manufacturers, similar to Google's approach with the Android platform. Some of the evidence cited were patents for configurable controllers and rumors of an incorporation of Valve's public interest in tracking and reacting to player's biometrics into a Steam console. The Verge report also cited a hardware spec that turned out to match that of a PC built last fall by Valve's Greg Coomer. Could that have been a prototype, we had wondered?

"Greg's one of the guys leading the effort of the Big Picture mode," Lombardi said. "The idea is that you can take Steam to any display. What we're trying to do is say, 'here's a box that we're going to use for testing that's common for Big Picture mode and get performance at a base level.'... We're always putting boxes together. Going all the way back to the Half-Life 1 days, we built special boxes to test our software render… it's just part of development."

UPDATE: Some readers speculated that Lombardi was dancing around the possibility that Valve might be partnering with other hardware makes who would be shipping a possible Steambox. I double-checked with Lombardi. Whether we're talking about Valve making hardware or partnering with others, nothing like that is happening any time soon, he said.by stephen tolilo

Friday, March 23, 2012

Online Passes Should Change When Online Servers Are Shut Down

EA Sports MMA
Electronic Arts shutting down the online servers for some of its less recent titles is nothing unusual; it's happened numerous times, just as it has with other publishers' titles. Games like Burnout Revenge and Need for Speed: ProStreet will no longer feature online play come April 13, and in light of how old the games are (Revenge has been available for six years on Xbox 360), it's hard to be surprised. Not all of the games getting the shutdown treatment are quite so old, however, and age is not even the only problem with what's going on here.
EA was the company that spearheaded the online pass movement. Although the motivation behind it is often said to be something else, online passes help publishers to make money off of used game sales. Certain features -- typically online multiplayer, though that's not always the case -- are not accessible merely by popping in the game. Those who purchase a new copy of such a game are given a code that can be redeemed for access to these features, while used game buyers are forced to purchase the online pass (usually for $10 or $15) in order to gain their hands on the content.
EA Sports MMA is among the games announced as having its servers shut down next month. At that time it will be less than a year and a half old, but what's more distressing is the fact that it uses an online pass. Someone could have very well picked up a used copy over the weekend before news spread (as if he or she should be expected to keep tabs on this sort of thing) and purchased an online pass, only to find it will only be of use for the next few weeks. At some point this was going to become a problem with games using online passes, and it's a tricky subject to deal with. Some might suggest EA offer refunds to those who purchased a pass recently, but how do you decide what the cutoff should be? Anyone within 30 days of the shutdown date? What if someone bought it 31 days prior; they got their money's worth?
It is worth noting the servers for these games are being shut down due to lack of use. EA says on its website (where you can see the list of games shutting down in April) that this happens when online activity in a particular game represents "fewer than 1% of all peak online players across all EA titles," at which point "it's no longer feasible to continue the behind-the-scenes work involved with keeping these games up and running."
Additionally, you can bet that End User License Agreement you blindly accept when first playing a game outlines the fact that something like this can happen, so it's hard to make the argument that there were no indications of this happening. And it's also hard to blame EA for doing this from a business standpoint; it makes good sense to focus its efforts on its more popular titles rather than spend resources on a game not many people are playing.
However, shutting games down this quickly after release, especially games that now feature these newfangled online passes, seems unfair. I've written previously about how I don't think online passes are as unfair as many others do, but I do agree they aren't ideal. They present problems like forcing new buyers to jump through hoops and withholding content from gamers who are without Internet access. We can now add this to the list of online pass imperfections, as not knowing how long your online pass will be good for is not about to make anyone more likely to purchase one -- and not in a way that leads to them opting for a new copy of the game, either.

The Saboteur
Also going away next month is the ability to download the Midnight Club content for The Saboteur. While it's an insignificant thing -- it allows nudity in a scene where dancers would otherwise be slightly more decent -- the precedent this sets is worrisome. Shutting down online servers is one thing, but now it would seem that locked content will forever be lost, only to be available to those who previously downloaded it or sort out a way to distribute it online.
This is exactly what many feared online passes would eventually lead to when publishers no longer felt like paying to keep the appropriate servers online. The Midnight Club itself may not cause much of an outrage, but imagine this scenario with, say, Zaeed in Mass Effect 2. Given the series' popularity it's unlikely to happen anytime soon, but stick with me: Although he may not be the most engrossing character in the series, the idea of him suddenly being gone because of the game's waning popularity is a real possibility. If this situation came up in a few years EA could probably release the character for free on PC; arranging a solution for console players, on the other hand, may not be so simple.
I don't know what the perfect solution would be -- feel free to share your thoughts below, keeping in mind EA is not about to ditch online passes -- but there is clearly something wrong with this scenario. If online passes are going to be used, gamers need to be assured the game in question will stay up for a certain period of time.
Just as importantly, that period needs to be longer than a year and a half.     by chris pereira

Monday, March 19, 2012

The Lady Version of World of Warcraft’s

The Lady Version of World of Warcraft’s New Panda Race is Ridiculous


Blizzard announced their newest World of Warcraft expansion, The Mists of Pandaria. One of the major selling points for the expansion is a new player character race: panda-bear people called Pandaren.
And yet in the five months until now, all screenshots and trailers featuring the Pandaren have shown exclusively male characters. Today, Blizzard made a point of publicly revealing the female version of the playable panda.
While the lady panda still has many bear-like attributes, she is, very clearly and most importantly, defined as a visible she, with styled hair and an hourglass figure. Her male counterpart has an overall much more spherical, bear-like shape.
No official release date has yet been provided for The Mists of Pandaria expansion

Saturday, March 17, 2012

Kevin Durant

The story of NBA Elite 11, canceled a week before its release because of quality problems, is very well known. Some copies did make it out into the wild, with Kevin Durant of the Oklahoma City Thunder on its box. It can't be a happy memory for the three-time all star and two-time scoring champion. It'll be curious to see who EA Sports puts on the cover for its reborn NBA Live when it releases this October. Through no fault of his own, it would seem that Durant is damaged goods, as a make-good appearance here would remind everyone of the Elite disaster, or at least generate stories about it at a time when the label is trying to promote a new game. That's too bad. Durant's contract for this appearance was surely paid, but he deserved better. He found out the game was canceled over Twitter.owen good

The Curse Of Video Game Covers Top Ten

 The Portland Trail Blazers released Greg Oden after a five-year, injury-tainted marriage that was star-crossed before he could show up for his first training camp. Oden is one of the most ill-fated athletes ever to appear on the cover of a video game, starring on the cover of College Hoops 2K8. It got me to thinking about other cover choices that either were ill-fated, or ended up that way—for athlete, or publisher, or both.This isn't the same as the "cover curse," associated most with the Madden franchise. That typically governs calamities that happen in the season in which the athlete appears on the cover. Nor is it the misfortune of being the last star of a canceled series. These are special circumstances, in which the context surrounding the appearance later darkens or makes a parody of what should be an honor for the athlete and the public face of a publisher's game.
"Disaster" comes from latin, and its meaning is basically "ill-starred." Basically, things like earthquakes, fires and natural destruction are attributable to astrology. I'll use the classical definition of disaster here in talking about 10 star-crossed covers of sports video games released in North America.by owen good

Petition BioWare To Change Mass Effect 3 Ending

Mass Effect 3 offers a truly engaging and satisfying gameplay experience, but it seems that a large number of its players didn’t enjoy its ending(s).

One of those disgruntled fans is DeinonSlayer who took it upon himself to write a more satisfying ending for the game. Another fan started a poll on BoiWare’s Social Network, asking the game’s developer to issue a patch or update that would adopt DeinonSlayer’s ending.
Interestingly, more than 5,000 players have already joined the cause, compared to less than 150 players who preferred that the game keep its current ending. Additionally, around 2,000 players voted to change the game’s ending but not to DeinonSlayer’s one

Wednesday, March 14, 2012

MASS EFFECT 3




Mass Effect 3 draws from the best elements of its predecessors, offering the most satisfying and exciting combat gameplay of the series, and BioWare has again crafted a game that shines through its characters, dialogue and cinematic moments. More than the series’ other installments, there’s an inherent sense of urgency for players through Mass Effect 3′s emotionally gripping story, but BioWare fails to give many of the characters the sendoff they deserved in what amounts to a disappointing final act.
Mass Effect 3 Reaper
The story of Mass Effect 3 begins right where Mass Effect 2 left off, and players of the ‘Arrival’ DLC will have a heads up on the circumstances which bring Commander Shepard to Earth to stand trial for actions he took, sacrificing colonists in an effort to thwart the first stage of the Reaper invasion. Before the legal proceedings even begin however, the Reapers attack and Shepard is on his way to rally support and acquire war assets from conflicted space-faring races to find a way to save the galaxy. The war has begun and players can play the game in three different ways: Action, Role-Playing (the standard) and Story. The addition of these game modes – as well as the support of useful Kinect voice commands for Xbox 360 players – help Mass Effect 3 become accessible to franchise newcomers.
Like the previous two installments, players find themselves hopping back and forth across the galaxy aboard the Normandy which again sees a bit of a redesign. This time however, the ship feels a tad empty. Shepard’s team is substantially smaller than the previous games and characters who could previously be chosen for away missions now have their story arcs weaved into the overall narrative, instead of being recruited. A lot of familiar faces – and new ones – will appear aboard the Normandy while working with them on a specific mission, then they’re off to do their own thing once joining the cause and Shepard moves on to the next big mission.
In that respect, Mass Effect 3 is different than its predecessors and recruitment is not part of the game. Characters are kept relevant for the time they’re needed until the story moves on, but each gets their emotional moment with Shepard, infused with references to events of the previous games. While the game does a good job of finding interesting ways to meet up with all of these characters, most of them are underserved by the story’s end and fans of the franchise will be left wondering what happened to key players they’ve grown attached to throughout the series.
Mass Effect 3 (Garrus and Liara)
The galaxy map remains the focal point of the Normandy and it has also been improved to reflect the status of the galaxy during the Reaper invasion. Gone is the time-consuming planet scanning for minerals and in comes scanning for artifacts, intel and credits. It’s quicker, more rewarding and now offers a challenge since Reaper-infested star clusters won’t let players scan freely. BioWare’s created a fun, dodge-the-Reaper mini-game out of it, and it succeeds as an improvement over Mass Effect 2′s system, but not over Mass Effect 1′s for fans who enjoy vehicular gameplay and open-world areas to explore.
Mass Effect 1′s M35 Mako tank and Mass Effect 2′s (through DLC) M-44 Hammerhead hovercraft do not make a return appearance and there are no open areas to explore in the game outside of the Citadel hub. By design, Mass Effect 3 is a very linear experience as it focuses on delivering key events in a necessary order to move the plot forward. It’s not just the maps, missions and overall story that are linear however, the choices players can make throughout the game often have little to no impact on the war effort.
Mass Effect 3 offers a streamlined experience by not including vehicles and dropping needless mini-games (hacking, bypassing) and instead focuses on delivering more action. Players will find themselves always moving forward in battle through varied and dynamic environments, with some locations featuring the massive and monstrous Reapers moving in the beautiful backdrops. Mass Effect 3 looks similar to Mass Effect 2 from a graphical perspective, but it comes with more polish and improved animations. Mouth movements are still a little off in conversations however, and the game does experience the occasional framerate lag and texture pop-in, but nothing that hinders gameplay.
Mass Effect 3 Weapon Mod Selection
Fans of the original game will be pleased with the return of more weapons and RPG elements in customizing Shepard’s armor and load out. There are over a half-dozen guns under each of the five weapon types, all of which can be upgraded by purchasing better versions of each and buying mods (which also have multiple levels). All of the weapons are unique and useful in their own way, and the variety is a warm welcome when it comes to the game’s biggest addition: multiplayer.
Mass Effect 3 introduces a co-op survival mode where up to four players must work through a series of 11 waves of battling foes and holding king-of-the-hill style areas. Slow menus and matchmaking combined with only one mode and six maps (all exact locations from the campaign) make the mode feel tacked on but how it ties into the single-player campaign is brilliant and will motivate gamers to give it a spin. Fans will also get a kick out of finally being able to play as other species, each with their own abilities, unique melee attacks and in some cases, different methods of movement.
By completing all waves on a map, players increase their battle readiness percentage which will boost the effectiveness of Shepard’s war assets in the single-player campaign, helping players increase their chances of scoring a better game ending through the Galaxy at War system. It’s absolutely not necessary and won’t make that much of a difference in the grand scheme of things should players decide to stick with the campaign, but it’s there for anyone who is interested. In multiplayer, players also earn experience and credits to unlock weapons, mods, boosts, and additional characters and that’s where the fun and replayability come into an otherwise basic multiplayer experience.
Mass Effect 3 Multiplayer Class Selection
Having multiplayer tie into the bigger picture of Shepard’s quest of unifying the galaxy further exemplifies BioWare’s ability to innovate with the Mass Effect series. When combined with the incredible continuity which sees Mass Effect 3 utilize over a thousand variables from decisions and actions taken by players from the first two games, no series has offered such a long-spanning and fulfilling experience.
Players of the previous games who load up their save files for Mass Effect 3 are treated to countless references and dialogue from supporting characters, alluding back to Shepard’s missions and players’ choices. A lot of the throwbacks will pop up in conversation or add war assets to the cause, but the game fails to present the specific results of those acquisitions. Whether it be finding a few lost teams of marines or gaining fleets of ships from aliens once considered enemies, Mass Effect 3 doesn’t show how previous choices directly affect the final battle. All it does is add to the numerical representation of the Alliance fleet size.
The same problem applies to the key characters of Mass Effect 2 who join the fight – they are not shown at the end of the game and players are left hanging with questions about in-game friends they’ve bonded with over the years. Combine that with an end-game decision which has no discernible effect on the conclusion of the story and BioWare, deserved of applause for taking the risks they did and crafting a genre-defining experience, has dropped the ball on delivering a complete and satisfying end to the Mass Effect trilogy.
That’s not to say players won’t be emotionally invested – they will and the journey that is the Mass Effect experience is unmatched by any other franchise. Despite a disappointing final act which doesn’t let players truly make game-changing decisions, Mass Effect 3 does mostly round out the Reaper and Illusive Man storylines, at the same time solidifying the Mass Effect series as the ultimate sci-fi gaming experience. Looking back on what brought us to that point is a powerful realization in and of itself. You must play Mass Effect 3, just make time to play the first two before you do.by rob keyes

Friday, March 9, 2012

Infinity Blade Dungeons For I Pad 3

Epic Games has announced its newest Infinity Blade game for the new iPad, Infinity Blade Dungeons. The game is designed to take advantage of the Retina Display in the new iPad.
The game looks to be a departure from the typical Infinity Blade games. This one looks more like a Diablo-esque adventure game instead of the pure swordplay of the other two games. In this game it looks like you’ll have to fight multiple monsters at the same time using melee weapons and magic.
This being an Epic game Infinity Blade Dungeons uses the Unreal Engine which looks very impressive on the new display. We don’t have any video of the game yet, but from the still images we can say that the game looks pretty impressive.

The Epic Games representative pointed out that this new iPad has more memory and a higher resolution than the Xbox 360 and PlayStation 3. Perhaps that means we’ll see the Unreal Engine do even more on the new iPad. It still lacks the physical buttons of a home console, though. So the games could look as good as the consoles, but are in some ways more limited in what they’ll be able to do.by shawn ingram